This is an in-world, fictional instruction. Treat it as a ritual for the ARG—do not use it to put anyone at risk.
Walk only where the cameras do not turn. If you feel seen, you’ve already gone the wrong way.
Follow the cable lines drawn under the paint—look for the places the paint peels in the same direction. Count the gaps you pass: stop at the ninth.
Do not look up while you walk. Count the flickers in the nearest light instead; they will tell you when to step off the main path.
When the air tastes like coins and the light refuses to stay, leave the delivery where the shadow meets the concrete and the sign hums soft. Walk away without turning.
Seraph will be waiting for you.
Designer’s note (in-world): “Cameras that do not turn” implies blind spots; “cable lines” implies following conduits or service markings; “ninth” echoes the number tied to Seraph-9.
H E ' S S T I L L A L I V E
S earch the lines T race the gaps I gnore the glare N avigate the ninth G ive nothing away
// Zkh vklpskphqw zloo eh odg iru gdub. Odfn wkh fuhdwlrq. SloR d krwh.